English | 2021 | ISBN: 1484273761 | 757 pages | True (PDF,EPUB) | 32.39 MB
Develop a 2D game engine that will give you the experience and core understanding of foundational concepts for building complex and fun 2D games that can be played across the Internet via popular web browsers. This book is organized so that the chapters follow logical steps of building a game engine and integrates concepts accordingly.
What You Will Learn
Understand essential concepts for building 2D games
Grasp the basic architecture of 2D game engines
Understand illumination models in 2D games
Learn basic physics used in 2D games
Find out how these core concepts affect game design and game play
Learn to design and develop 2D interactive games
Who Is This Book For
Game enthusiasts, hobbyists, and anyone with little to no experience who are interested in building interactive games but are unsure of how to begin. This can also serve as a textbook for a junior- or senior-level "Introduction to Game Engine" course in a Computer Science department.
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